<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: New game out : Strip Poker Slut !</title>
	<atom:link href="http://fadrax.enix.org/mattis/?feed=rss2&#038;p=306" rel="self" type="application/rss+xml" />
	<link>http://fadrax.enix.org/mattis/?p=306</link>
	<description>Home of Sexforge, KoPC, YTPP, PB, and tons of hentai games !</description>
	<lastBuildDate>Thu, 13 May 2021 08:47:03 +0200</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ananias</title>
		<link>http://fadrax.enix.org/mattis/?p=306&#038;cpage=1#comment-50801</link>
		<dc:creator>Ananias</dc:creator>
		<pubDate>Wed, 22 Oct 2014 20:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=306#comment-50801</guid>
		<description>If you do use the engine again, it&#039;s not just the high card comparisons that are off, it&#039;s the odd cards. I currently have H9 CT DT CQ CK against her C4 ST HT HJ HA and it&#039;s wrongly showing me as winning.

On the AI front, one test is to try to lose. I had a go just to see what happened, and I found it very difficult to lose 200 without being obviously insane.</description>
		<content:encoded><![CDATA[<p>If you do use the engine again, it&#8217;s not just the high card comparisons that are off, it&#8217;s the odd cards. I currently have H9 CT DT CQ CK against her C4 ST HT HJ HA and it&#8217;s wrongly showing me as winning.</p>
<p>On the AI front, one test is to try to lose. I had a go just to see what happened, and I found it very difficult to lose 200 without being obviously insane.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=306&#038;cpage=1#comment-50714</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Tue, 21 Oct 2014 07:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=306#comment-50714</guid>
		<description>You&#039;re welcome, and thank YOU for the kind words and feedback, always appreciated and pushing me forward to do more and better ^^

For high-card problem, shouldn&#039;t be a fix in this game, alas.
But I intend to re-use the engine, so, it will be fix then, elsewhere, as well as IA. (probably in some &quot;progressive difficulty&quot;, the most smooth way to do it)

The &quot;question&quot; is a tribute trick to meetnfuck games, where the direct gruesome answer is always the bad one ;) In this case, it&#039;s just the opposite, and I probably tricked a lot of people with that. 
Just a little joke ;)

I won&#039;t go into details (you can read my blog for insights and stories about that anyway), but making the graphics is by far the hardest part, at least for me, lol. So, if I COULD do 2 or 3 other girls, you would have 2 or 3 new games a week or far bigger ones, garanteed.

And yep, slow gameplay is frustrating as hell. Either you try to make your gameplay quick, or you try to make it interesting. In-between is just painful.
But as far as hentai players goes, it seems no one enjoy &quot;playing&quot;, in fact, and prefer by far hentai without gameplay. (story/dialog hentai, &quot;straight to the point&quot; ones, etc)
So, I&#039;m sort of going the wrong way, with all that, alas. :/

(I should definitely learn how to do short answers, in some other life ^^)

(and yeah, the MMO should have some fight club thingy like you described, if it gathers enough support, it&#039;s planned !)</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome, and thank YOU for the kind words and feedback, always appreciated and pushing me forward to do more and better ^^</p>
<p>For high-card problem, shouldn&#8217;t be a fix in this game, alas.<br />
But I intend to re-use the engine, so, it will be fix then, elsewhere, as well as IA. (probably in some &#8220;progressive difficulty&#8221;, the most smooth way to do it)</p>
<p>The &#8220;question&#8221; is a tribute trick to meetnfuck games, where the direct gruesome answer is always the bad one <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  In this case, it&#8217;s just the opposite, and I probably tricked a lot of people with that.<br />
Just a little joke <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I won&#8217;t go into details (you can read my blog for insights and stories about that anyway), but making the graphics is by far the hardest part, at least for me, lol. So, if I COULD do 2 or 3 other girls, you would have 2 or 3 new games a week or far bigger ones, garanteed.</p>
<p>And yep, slow gameplay is frustrating as hell. Either you try to make your gameplay quick, or you try to make it interesting. In-between is just painful.<br />
But as far as hentai players goes, it seems no one enjoy &#8220;playing&#8221;, in fact, and prefer by far hentai without gameplay. (story/dialog hentai, &#8220;straight to the point&#8221; ones, etc)<br />
So, I&#8217;m sort of going the wrong way, with all that, alas. :/</p>
<p>(I should definitely learn how to do short answers, in some other life ^^)</p>
<p>(and yeah, the MMO should have some fight club thingy like you described, if it gathers enough support, it&#8217;s planned !)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ananias</title>
		<link>http://fadrax.enix.org/mattis/?p=306&#038;cpage=1#comment-50635</link>
		<dc:creator>Ananias</dc:creator>
		<pubDate>Sun, 19 Oct 2014 16:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=306#comment-50635</guid>
		<description>I really enjoyed this gameâ€”played it through a few times. Thanks, Mattis!

As yayporn99 says, the logic of comparing high-card hands is broken. Any chance of a fix?

I found the gameplay a little bit too easy, but I accept your point that it does have to be fairly easy. I have played quite a lot of these type of games and got the hang of them.

The &quot;question&quot; asked by the slut at the beginning seems a bit pointless. Why would I want to play &quot;just strippin&quot;?

I would like it if you released more variants on thisâ€”all you have to do would be change the graphics (possibly not very much), and alter the girl&#039;s poker-playing behaviour (e.g. a girl who bets a bit more aggressively on good hands, or one who bluffs more), I think two or three more versions would all be worth playing for a couple of hours.

(I admit, I don&#039;t know how much effort goes into making the graphics, I&#039;ve not done that sort of thing).

To finish with another complimentâ€”I really appreciate the speed of the gameplay in this game. I get annoyed by card games where you have to wait for cards to be slowly dealt etc.</description>
		<content:encoded><![CDATA[<p>I really enjoyed this gameâ€”played it through a few times. Thanks, Mattis!</p>
<p>As yayporn99 says, the logic of comparing high-card hands is broken. Any chance of a fix?</p>
<p>I found the gameplay a little bit too easy, but I accept your point that it does have to be fairly easy. I have played quite a lot of these type of games and got the hang of them.</p>
<p>The &#8220;question&#8221; asked by the slut at the beginning seems a bit pointless. Why would I want to play &#8220;just strippin&#8221;?</p>
<p>I would like it if you released more variants on thisâ€”all you have to do would be change the graphics (possibly not very much), and alter the girl&#8217;s poker-playing behaviour (e.g. a girl who bets a bit more aggressively on good hands, or one who bluffs more), I think two or three more versions would all be worth playing for a couple of hours.</p>
<p>(I admit, I don&#8217;t know how much effort goes into making the graphics, I&#8217;ve not done that sort of thing).</p>
<p>To finish with another complimentâ€”I really appreciate the speed of the gameplay in this game. I get annoyed by card games where you have to wait for cards to be slowly dealt etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=306&#038;cpage=1#comment-49843</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Sat, 11 Oct 2014 07:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=306#comment-49843</guid>
		<description>It&#039;s surprisingly easy to program an unbeatable IA, for those kind of games, once the engine works.
But it alienates players (look at the Sex Pit comments ! It&#039;s not even a hard game, and still to this day people are complaining &quot;how hard&quot; it is !), so, yeah, it&#039;s MEANT to be that easy. ;)

I once programmed an &quot;unbeatable&quot; chess IA.
I suck at chess, but I like the foundation : nothing random, known to everyone, easy to adapt to anything. It was the carpet gaming for a story-telling thingy I&#039;ve done in the past.

I figured out the IA like this (as far as I remember), each turn : 
- list every enemy pieces in random order.
- check all them for each of those actions :
- if it can take a player&#039;s piece, do so. (and end of turn, obviously)
- if it protect another piece, don&#039;t move.
- if it is about to be taken, move it.
- when moving, chose somewhere that prioritze the same actions (move it in priority somewhere where it will be able to take a player piece, etc...)

Somehow, no one seen any real thing about the game, because among hundreds of players, none was able to beat first stages of the chess minigame inside, with that IA !
Because IA don&#039;t do mistakes, and given enough &quot;phases&quot; of reflexion/action (this one has 5, more or less, to handle everything), that can avoid anything and don&#039;t miss any opportunity to beat you down.

And that IA was the EASY version, made quickly ! Because it&#039;s very very obvious it could have lots of other phases : checking if taking a piece put you at risk and/or unprotect your piece, prioritize the pieces (queen, pawn, etc...), running a &quot;chessmate seeker&quot; phase, or just adding the checks and planning for turn+2, +3, or +10 !

And I don&#039;t EVEN mention the fact IAs can be made to cheat a little, just to spice things up !
Let&#039;s say, in our case, I don&#039;t know : counting how many time a poker IA folds (which is already in place), and add definitive levels of cheating when too many, like probability to obtain the right cards to make big figures, hmm ?
And that&#039;s just the easy way, there&#039;s far more trickier stuff that could be made ^^

Yeah, maybe someday, when I feel players are ready for a little challenge and would appreciate it ;)</description>
		<content:encoded><![CDATA[<p>It&#8217;s surprisingly easy to program an unbeatable IA, for those kind of games, once the engine works.<br />
But it alienates players (look at the Sex Pit comments ! It&#8217;s not even a hard game, and still to this day people are complaining &#8220;how hard&#8221; it is !), so, yeah, it&#8217;s MEANT to be that easy. <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I once programmed an &#8220;unbeatable&#8221; chess IA.<br />
I suck at chess, but I like the foundation : nothing random, known to everyone, easy to adapt to anything. It was the carpet gaming for a story-telling thingy I&#8217;ve done in the past.</p>
<p>I figured out the IA like this (as far as I remember), each turn :<br />
- list every enemy pieces in random order.<br />
- check all them for each of those actions :<br />
- if it can take a player&#8217;s piece, do so. (and end of turn, obviously)<br />
- if it protect another piece, don&#8217;t move.<br />
- if it is about to be taken, move it.<br />
- when moving, chose somewhere that prioritze the same actions (move it in priority somewhere where it will be able to take a player piece, etc&#8230;)</p>
<p>Somehow, no one seen any real thing about the game, because among hundreds of players, none was able to beat first stages of the chess minigame inside, with that IA !<br />
Because IA don&#8217;t do mistakes, and given enough &#8220;phases&#8221; of reflexion/action (this one has 5, more or less, to handle everything), that can avoid anything and don&#8217;t miss any opportunity to beat you down.</p>
<p>And that IA was the EASY version, made quickly ! Because it&#8217;s very very obvious it could have lots of other phases : checking if taking a piece put you at risk and/or unprotect your piece, prioritize the pieces (queen, pawn, etc&#8230;), running a &#8220;chessmate seeker&#8221; phase, or just adding the checks and planning for turn+2, +3, or +10 !</p>
<p>And I don&#8217;t EVEN mention the fact IAs can be made to cheat a little, just to spice things up !<br />
Let&#8217;s say, in our case, I don&#8217;t know : counting how many time a poker IA folds (which is already in place), and add definitive levels of cheating when too many, like probability to obtain the right cards to make big figures, hmm ?<br />
And that&#8217;s just the easy way, there&#8217;s far more trickier stuff that could be made ^^</p>
<p>Yeah, maybe someday, when I feel players are ready for a little challenge and would appreciate it <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WC Gordan</title>
		<link>http://fadrax.enix.org/mattis/?p=306&#038;cpage=1#comment-49832</link>
		<dc:creator>WC Gordan</dc:creator>
		<pubDate>Sat, 11 Oct 2014 02:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=306#comment-49832</guid>
		<description>Well she is extremely dumb at playing poker... Folds way too often, i can bluff her 95% of times =)
My strategy &quot;bet/raise 25 with any cards&quot; works way too well =)

But other than that idea is nice =)</description>
		<content:encoded><![CDATA[<p>Well she is extremely dumb at playing poker&#8230; Folds way too often, i can bluff her 95% of times =)<br />
My strategy &#8220;bet/raise 25 with any cards&#8221; works way too well =)</p>
<p>But other than that idea is nice =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=306&#038;cpage=1#comment-45408</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Sat, 27 Sep 2014 09:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=306#comment-45408</guid>
		<description>Doggy scene ? (you mean the breast fondling ?)
Unfortunately, no, I already had to do a lot of stuff myself the artist couldn&#039;t do (like all the cums), he gave everything he had in this.
But it&#039;s good to know the game pleases you, I will definitely do more of that kind if I have the opportunity !</description>
		<content:encoded><![CDATA[<p>Doggy scene ? (you mean the breast fondling ?)<br />
Unfortunately, no, I already had to do a lot of stuff myself the artist couldn&#8217;t do (like all the cums), he gave everything he had in this.<br />
But it&#8217;s good to know the game pleases you, I will definitely do more of that kind if I have the opportunity !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Random</title>
		<link>http://fadrax.enix.org/mattis/?p=306&#038;cpage=1#comment-44975</link>
		<dc:creator>Random</dc:creator>
		<pubDate>Thu, 25 Sep 2014 21:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=306#comment-44975</guid>
		<description>This was good. Do you plan on updating this with other things, like a cum opition in the doggy scene?</description>
		<content:encoded><![CDATA[<p>This was good. Do you plan on updating this with other things, like a cum opition in the doggy scene?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=306&#038;cpage=1#comment-44793</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Thu, 25 Sep 2014 07:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=306#comment-44793</guid>
		<description>Haters gonna hate, trollers gonna troll ;)
If he didn&#039;t (want to) realize that status in the first place, and choose his alias carefully, you obviously give him exactly what he wanted : a tribune to complain, lol :)

But I think he is a nice one, among trolls : he was really gentle about it, usually people don&#039;t take half the pain of focusing on what they would prefer, when they bash the rest, so...

And anyway, it&#039;s a good reminder of why we don&#039;t have 10 good hentai games a week, nowadays, and how people completely overlook NOTHING force creators to do anything, or to share it with other people, given how hard it is. 
And even when there is, the fragility of it before &quot;it&#039;s not worth it&quot; deadline is astonishingly ignored ;) 

But in hentai sphere, contrary to a lot of thing, we get what we plant :/
Too much bash, no games left, period, starting over from scratch.
(and too much compliments and support, games are rising by the hour !) 

Thanks for getting at the castle&#039;s tower equipped and ready, anyway, always warming my heart :D</description>
		<content:encoded><![CDATA[<p>Haters gonna hate, trollers gonna troll <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
If he didn&#8217;t (want to) realize that status in the first place, and choose his alias carefully, you obviously give him exactly what he wanted : a tribune to complain, lol <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But I think he is a nice one, among trolls : he was really gentle about it, usually people don&#8217;t take half the pain of focusing on what they would prefer, when they bash the rest, so&#8230;</p>
<p>And anyway, it&#8217;s a good reminder of why we don&#8217;t have 10 good hentai games a week, nowadays, and how people completely overlook NOTHING force creators to do anything, or to share it with other people, given how hard it is.<br />
And even when there is, the fragility of it before &#8220;it&#8217;s not worth it&#8221; deadline is astonishingly ignored <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>But in hentai sphere, contrary to a lot of thing, we get what we plant :/<br />
Too much bash, no games left, period, starting over from scratch.<br />
(and too much compliments and support, games are rising by the hour !) </p>
<p>Thanks for getting at the castle&#8217;s tower equipped and ready, anyway, always warming my heart <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hater</title>
		<link>http://fadrax.enix.org/mattis/?p=306&#038;cpage=1#comment-44750</link>
		<dc:creator>Hater</dc:creator>
		<pubDate>Thu, 25 Sep 2014 02:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=306#comment-44750</guid>
		<description>Blackheart9912, You seem to be forgetting that games like this (le generic strip card game) already exists in mass quantities. There is ABSOLUTELY NOTHING to be gained from working on projects like this. The gameplay (if there is one) is stale, plot (if there ever is one, again) is uninteresting, and the artwork this time is unsatisfying as well.

And for the record I am NOT putting down Mattis at all, someone of his talent should work on something with a FUTURE, not some game genre/design that has been farmed and beaten to a void of boredom.</description>
		<content:encoded><![CDATA[<p>Blackheart9912, You seem to be forgetting that games like this (le generic strip card game) already exists in mass quantities. There is ABSOLUTELY NOTHING to be gained from working on projects like this. The gameplay (if there is one) is stale, plot (if there ever is one, again) is uninteresting, and the artwork this time is unsatisfying as well.</p>
<p>And for the record I am NOT putting down Mattis at all, someone of his talent should work on something with a FUTURE, not some game genre/design that has been farmed and beaten to a void of boredom.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blackheart9912</title>
		<link>http://fadrax.enix.org/mattis/?p=306&#038;cpage=1#comment-44684</link>
		<dc:creator>Blackheart9912</dc:creator>
		<pubDate>Wed, 24 Sep 2014 20:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=306#comment-44684</guid>
		<description>I love how people demand things when they have no idea how much time and effort go into making them. You should be happy he&#039;s taking the time and effort to even be doing any of the games he has be it KoPC, Sexpit, or even the poker game.

How about you make your own flashgame, animate, draw, and build it from scratch just to show us how its done. If not, don&#039;t go bashing others for things you yourself won&#039;t take (or can&#039;t take) the time to do.</description>
		<content:encoded><![CDATA[<p>I love how people demand things when they have no idea how much time and effort go into making them. You should be happy he&#8217;s taking the time and effort to even be doing any of the games he has be it KoPC, Sexpit, or even the poker game.</p>
<p>How about you make your own flashgame, animate, draw, and build it from scratch just to show us how its done. If not, don&#8217;t go bashing others for things you yourself won&#8217;t take (or can&#8217;t take) the time to do.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
