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	<title>Comments on: KoPC november update!</title>
	<atom:link href="http://fadrax.enix.org/mattis/?feed=rss2&#038;p=391" rel="self" type="application/rss+xml" />
	<link>http://fadrax.enix.org/mattis/?p=391</link>
	<description>Home of Sexforge, KoPC, YTPP, PB, and tons of hentai games !</description>
	<lastBuildDate>Thu, 13 May 2021 08:47:03 +0200</lastBuildDate>
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		<title>By: SAP</title>
		<link>http://fadrax.enix.org/mattis/?p=391&#038;cpage=1#comment-53970</link>
		<dc:creator>SAP</dc:creator>
		<pubDate>Tue, 02 Dec 2014 13:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=391#comment-53970</guid>
		<description>lol final reply to this comment..... im happy you explained your coding system. it makes sense, and i understand fully. i await excitedly the day you find good code to have all outfits run interchangably! but i still love the game. plz never quit! :)</description>
		<content:encoded><![CDATA[<p>lol final reply to this comment&#8230;.. im happy you explained your coding system. it makes sense, and i understand fully. i await excitedly the day you find good code to have all outfits run interchangably! but i still love the game. plz never quit! <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=391&#038;cpage=1#comment-53918</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Mon, 01 Dec 2014 11:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=391#comment-53918</guid>
		<description>(that&#039;s a big ass line of comments, lol, you may want to start a new comment ^^)

Technically, if we simplify, what is happening is : regular clothes are integers, and &quot;cycle arrows&quot; do +1 or -1 on them. 
Pants 4 +1 = Pants 5, that works.
In old system, &quot;special&quot; outfits were stocked at pointer 40, or 80, or whatever needed to avoid collapse with regular clothes, but were still integers. So, cycle clicks worked too. 
Problem was : it was a hellish mess to retrieve or remember, and the slightest error was breaking everything.
Now, regular clothes are still integers, but outfit clothes are pointed by name (&quot;plane&quot;, &quot;maid&quot;, etc...)

So, when you click on cycling arrows...
&quot;maid&quot; + 1 = &quot;undefined&quot;, at best.
At worse, it&#039;s equal to &quot;maid1&quot;, which refers to absolutely nothing.
And &quot;maid1&quot; + 1 = &quot;maid11&quot;, which is also nothing, etc...
&quot;maid1&quot; - 1 (left arrow) = &quot;undefined error&quot;, at best, again.
Or &quot;zero&quot;, which doesn&#039;t refer to anything either.
But I doubt that, because left then right arrow would equal &quot;1&quot;, which is a regular accessible element, usually.

It&#039;s like adding carrots and tomatoes : how much is 3 carrots + 2 tomatoes ? Or - 2 tomatoes ?
3 carrots + 2 tomatoes is equal to 3 carrots + 2 tomatoes, which isn&#039;t neither a precise carrot number nor a precise tomatoe number, so the engine can&#039;t make anything of it.
And 3 carrots - 2 tomatoes = &quot;what the hell are you asking me ?&quot;, in the engine&#039;s mind.

That&#039;s why the moment you click a left or a right arrow on a special outfit preset, the engine get lost in limbos.

That said, some outfit are more twisted than others.
&quot;swimming&quot; outfit, for example, just narrow the undies integers generator to the range fitting swimming ones.
So that still invoke integers, so that works with cycling arrows.
&quot;Naked&quot; outfit is just changing strip options, so its effect can be reversed with strip buttons.

So, yes, look like a bug, but not a bug. It... doesn&#039;t work, but the way it&#039;s supposed and expected to not work, looool :D</description>
		<content:encoded><![CDATA[<p>(that&#8217;s a big ass line of comments, lol, you may want to start a new comment ^^)</p>
<p>Technically, if we simplify, what is happening is : regular clothes are integers, and &#8220;cycle arrows&#8221; do +1 or -1 on them.<br />
Pants 4 +1 = Pants 5, that works.<br />
In old system, &#8220;special&#8221; outfits were stocked at pointer 40, or 80, or whatever needed to avoid collapse with regular clothes, but were still integers. So, cycle clicks worked too.<br />
Problem was : it was a hellish mess to retrieve or remember, and the slightest error was breaking everything.<br />
Now, regular clothes are still integers, but outfit clothes are pointed by name (&#8221;plane&#8221;, &#8220;maid&#8221;, etc&#8230;)</p>
<p>So, when you click on cycling arrows&#8230;<br />
&#8220;maid&#8221; + 1 = &#8220;undefined&#8221;, at best.<br />
At worse, it&#8217;s equal to &#8220;maid1&#8243;, which refers to absolutely nothing.<br />
And &#8220;maid1&#8243; + 1 = &#8220;maid11&#8243;, which is also nothing, etc&#8230;<br />
&#8220;maid1&#8243; &#8211; 1 (left arrow) = &#8220;undefined error&#8221;, at best, again.<br />
Or &#8220;zero&#8221;, which doesn&#8217;t refer to anything either.<br />
But I doubt that, because left then right arrow would equal &#8220;1&#8243;, which is a regular accessible element, usually.</p>
<p>It&#8217;s like adding carrots and tomatoes : how much is 3 carrots + 2 tomatoes ? Or &#8211; 2 tomatoes ?<br />
3 carrots + 2 tomatoes is equal to 3 carrots + 2 tomatoes, which isn&#8217;t neither a precise carrot number nor a precise tomatoe number, so the engine can&#8217;t make anything of it.<br />
And 3 carrots &#8211; 2 tomatoes = &#8220;what the hell are you asking me ?&#8221;, in the engine&#8217;s mind.</p>
<p>That&#8217;s why the moment you click a left or a right arrow on a special outfit preset, the engine get lost in limbos.</p>
<p>That said, some outfit are more twisted than others.<br />
&#8220;swimming&#8221; outfit, for example, just narrow the undies integers generator to the range fitting swimming ones.<br />
So that still invoke integers, so that works with cycling arrows.<br />
&#8220;Naked&#8221; outfit is just changing strip options, so its effect can be reversed with strip buttons.</p>
<p>So, yes, look like a bug, but not a bug. It&#8230; doesn&#8217;t work, but the way it&#8217;s supposed and expected to not work, looool <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: SAP</title>
		<link>http://fadrax.enix.org/mattis/?p=391&#038;cpage=1#comment-53917</link>
		<dc:creator>SAP</dc:creator>
		<pubDate>Mon, 01 Dec 2014 10:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=391#comment-53917</guid>
		<description>i understand your point about all outfits not cycling, (and youre right, just a small price to pay). BUT, im trying to say that the bug is that the clothes do not REAPPEAR after you try and click &quot;next bra&quot; (for example). so, i will break it down: 1.) i select a outfit from the custom menu, lets say, the maid outfit. 2.) i am curious to see if you gave the maid different selections of skirts, blouse, etc... so i click on &quot;next pants&quot; in the custom menu. 3) the pants then disappear. 4.) if i click on the &quot;show/hide clothing&quot; button, nothing happens, if i click the opposite &quot;next pants&quot; button (meaning if i clicked the &quot;right&quot; one the first time, i try clicking the &quot;left&quot; one, to see if i can cycle back to the original skirt. nothing happens. 5.) the pants are gone forever and will not reappear unless i click on a whole new outfit button. i hope this is more clear about the bug i think i am experiencing. :)</description>
		<content:encoded><![CDATA[<p>i understand your point about all outfits not cycling, (and youre right, just a small price to pay). BUT, im trying to say that the bug is that the clothes do not REAPPEAR after you try and click &#8220;next bra&#8221; (for example). so, i will break it down: 1.) i select a outfit from the custom menu, lets say, the maid outfit. 2.) i am curious to see if you gave the maid different selections of skirts, blouse, etc&#8230; so i click on &#8220;next pants&#8221; in the custom menu. 3) the pants then disappear. 4.) if i click on the &#8220;show/hide clothing&#8221; button, nothing happens, if i click the opposite &#8220;next pants&#8221; button (meaning if i clicked the &#8220;right&#8221; one the first time, i try clicking the &#8220;left&#8221; one, to see if i can cycle back to the original skirt. nothing happens. 5.) the pants are gone forever and will not reappear unless i click on a whole new outfit button. i hope this is more clear about the bug i think i am experiencing. <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=391&#038;cpage=1#comment-53867</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Sun, 30 Nov 2014 13:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=391#comment-53867</guid>
		<description>Yep, and what I meant is : it&#039;s not a bug. :)
Outfits aren&#039;t in the regular cycle anymore, so you can&#039;t get them by cycling through regular options, et vice-versa, they just don&#039;t work together anymore.
That&#039;s a little downer for sure, but that was a fair price for all the engine simplifications and improvements.

That said, I may find a solution to get everything straight at some point, as usual.
(for example I may have found some potential solutions for the KoPC regular customs cycles themselves, working on the MMO premises... it&#039;s all a big hentai world linked together :p)</description>
		<content:encoded><![CDATA[<p>Yep, and what I meant is : it&#8217;s not a bug. <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Outfits aren&#8217;t in the regular cycle anymore, so you can&#8217;t get them by cycling through regular options, et vice-versa, they just don&#8217;t work together anymore.<br />
That&#8217;s a little downer for sure, but that was a fair price for all the engine simplifications and improvements.</p>
<p>That said, I may find a solution to get everything straight at some point, as usual.<br />
(for example I may have found some potential solutions for the KoPC regular customs cycles themselves, working on the MMO premises&#8230; it&#8217;s all a big hentai world linked together :p)</p>
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		<title>By: SAP</title>
		<link>http://fadrax.enix.org/mattis/?p=391&#038;cpage=1#comment-53866</link>
		<dc:creator>SAP</dc:creator>
		<pubDate>Sun, 30 Nov 2014 12:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=391#comment-53866</guid>
		<description>well theres still the bug of &quot;special&quot; outfit&#039;s clothes disappearing if you try and change them, I.E. the slave girls chain bra disappears if you click &quot;next bra&quot; and will not reappear unless you click on the &quot;slave girl outfit button&quot;, which randomizes the girl anyways, so that doesnt really help.</description>
		<content:encoded><![CDATA[<p>well theres still the bug of &#8220;special&#8221; outfit&#8217;s clothes disappearing if you try and change them, I.E. the slave girls chain bra disappears if you click &#8220;next bra&#8221; and will not reappear unless you click on the &#8220;slave girl outfit button&#8221;, which randomizes the girl anyways, so that doesnt really help.</p>
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		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=391&#038;cpage=1#comment-53172</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Wed, 26 Nov 2014 07:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=391#comment-53172</guid>
		<description>Thx for your support!

For the dog/GF bug, cool, it was noticed by someone else, but now it&#039;s confirmed (it&#039;s all part of the same bug, I think). I&#039;ll fix it as soon as I can!
For the dialogs, I see some problems from time to time myself, but I still can&#039;t find where they comes from, alas! (it&#039;s been a constant chase since the appearance of dialogs, lol!)

For the forum, it&#039;s always funny how everyone request a forum, when there&#039;s none, but then almost never use it, lol! 
I don&#039;t mind, I still have a tremendous amount of work everywhere else, but hey, the forum exist, at least. 
(and btstunt, my moderator on it, do an amazing work of keeping vigilant on what is posted there, kuddos to him for endurance on checking on it almost daily!)</description>
		<content:encoded><![CDATA[<p>Thx for your support!</p>
<p>For the dog/GF bug, cool, it was noticed by someone else, but now it&#8217;s confirmed (it&#8217;s all part of the same bug, I think). I&#8217;ll fix it as soon as I can!<br />
For the dialogs, I see some problems from time to time myself, but I still can&#8217;t find where they comes from, alas! (it&#8217;s been a constant chase since the appearance of dialogs, lol!)</p>
<p>For the forum, it&#8217;s always funny how everyone request a forum, when there&#8217;s none, but then almost never use it, lol!<br />
I don&#8217;t mind, I still have a tremendous amount of work everywhere else, but hey, the forum exist, at least.<br />
(and btstunt, my moderator on it, do an amazing work of keeping vigilant on what is posted there, kuddos to him for endurance on checking on it almost daily!)</p>
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		<title>By: DragonMann</title>
		<link>http://fadrax.enix.org/mattis/?p=391&#038;cpage=1#comment-53164</link>
		<dc:creator>DragonMann</dc:creator>
		<pubDate>Wed, 26 Nov 2014 02:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=391#comment-53164</guid>
		<description>As always man.. love your work, 

Had to restart (computer crash)  and in replaying.. I have noticed a few bugs.. mostly with the Dialogs not showing up (only threw the 5th stage in the warehouse) and the &quot;dog&quot; not showing up for Doggie nights, and the BF missing for the next one.

I would have posted at your forum.. but it looks like it hasn&#039;t been used in over 6 months.</description>
		<content:encoded><![CDATA[<p>As always man.. love your work, </p>
<p>Had to restart (computer crash)  and in replaying.. I have noticed a few bugs.. mostly with the Dialogs not showing up (only threw the 5th stage in the warehouse) and the &#8220;dog&#8221; not showing up for Doggie nights, and the BF missing for the next one.</p>
<p>I would have posted at your forum.. but it looks like it hasn&#8217;t been used in over 6 months.</p>
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		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=391&#038;cpage=1#comment-52962</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Sat, 22 Nov 2014 08:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=391#comment-52962</guid>
		<description>I&#039;ll keep the bottle bug on my list, in that case, and delete the church problem!
Thanks for keeping me posted!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll keep the bottle bug on my list, in that case, and delete the church problem!<br />
Thanks for keeping me posted!</p>
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		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=391&#038;cpage=1#comment-52961</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Sat, 22 Nov 2014 08:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=391#comment-52961</guid>
		<description>It&#039;s meant to work like that, now, yes, as they are not linked anymore to a specific &quot;number&quot;, so regular cycle can&#039;t access them.
Soo, I got lost, working on so many different stuff at once : does it mean there was no bug but just a new functionning not-known, or is there still a bug ?
Loooool ! :D</description>
		<content:encoded><![CDATA[<p>It&#8217;s meant to work like that, now, yes, as they are not linked anymore to a specific &#8220;number&#8221;, so regular cycle can&#8217;t access them.<br />
Soo, I got lost, working on so many different stuff at once : does it mean there was no bug but just a new functionning not-known, or is there still a bug ?<br />
Loooool ! <img src='http://fadrax.enix.org/mattis/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: thatdude</title>
		<link>http://fadrax.enix.org/mattis/?p=391&#038;cpage=1#comment-52943</link>
		<dc:creator>thatdude</dc:creator>
		<pubDate>Sat, 22 Nov 2014 02:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=391#comment-52943</guid>
		<description>Whoops, never mind he church yeard one.  I forgot it mattered if you clikced the left or right button...
All bottles are actually invisible though.</description>
		<content:encoded><![CDATA[<p>Whoops, never mind he church yeard one.  I forgot it mattered if you clikced the left or right button&#8230;<br />
All bottles are actually invisible though.</p>
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