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	<title>Comments on: Likewise</title>
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	<link>http://fadrax.enix.org/mattis/?p=54</link>
	<description>Home of Sexforge, KoPC, YTPP, PB, and tons of hentai games !</description>
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		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=54&#038;cpage=1#comment-820</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Sun, 08 Jan 2012 02:50:02 +0000</pubDate>
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		<description>Yeah, exactly ! &lt;br /&gt;For now I didn&#039;t got that far into quest programming, that&#039;s just a bunch of short dialogs, with no interaction by the player, but I hope it get as far as you describe !</description>
		<content:encoded><![CDATA[<p>Yeah, exactly ! <br />For now I didn&#39;t got that far into quest programming, that&#39;s just a bunch of short dialogs, with no interaction by the player, but I hope it get as far as you describe !</p>
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		<title>By: Master Hen Tai</title>
		<link>http://fadrax.enix.org/mattis/?p=54&#038;cpage=1#comment-819</link>
		<dc:creator>Master Hen Tai</dc:creator>
		<pubDate>Wed, 14 Dec 2011 22:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=54#comment-819</guid>
		<description>That seems to make sense.  You&#039;re basically saying each location will have its own miniquests (Get a swimsuit to swim in the pool, for example), but there will be story quests, too (example: convince an executive to give you his business address to unlock his area).  Is that about right?  I&#039;m REALLY looking forward to this game.  There just aren&#039;t enough flash games that are actually interactive, these days.</description>
		<content:encoded><![CDATA[<p>That seems to make sense.  You&#39;re basically saying each location will have its own miniquests (Get a swimsuit to swim in the pool, for example), but there will be story quests, too (example: convince an executive to give you his business address to unlock his area).  Is that about right?  I&#39;m REALLY looking forward to this game.  There just aren&#39;t enough flash games that are actually interactive, these days.</p>
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		<title>By: Mattis</title>
		<link>http://fadrax.enix.org/mattis/?p=54&#038;cpage=1#comment-818</link>
		<dc:creator>Mattis</dc:creator>
		<pubDate>Fri, 09 Dec 2011 04:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=54#comment-818</guid>
		<description>But not everybody likes freeform objective system. ^^ &lt;br /&gt;I remember Elder Scroll : Morrowind (or Might and Magic rpg games) wasn&#039;t popular at all mainly because of this &quot;open world&quot; concept.&lt;br /&gt;It&#039;s fairly recent, that people start to like that.&lt;br /&gt;But that&#039;s another topic.&lt;br /&gt;&lt;br /&gt;Aside from that, I agree with you, and was able to build something more interesting : every location has a &quot;freeplay mode&quot; or some scenarii attached to it. (0, or 1, or 534 scenarii : no real rules on that) &lt;br /&gt;Player choose what he likes, after that.&lt;br /&gt;&quot;Storyline&quot; is more linked to progression, where you have only one location unlocked at first, and must open the rest by building up your money or power. &lt;br /&gt;&lt;br /&gt;Mainly because a game without progression is quickly boring, but also because locations and scenarii just depict a logical progression. (locations can be sort by &quot;less and less privacy&quot; and &quot;more and more girls&quot;)&lt;br /&gt;Without it, it would just appears extravagant and absurd in its display. &lt;br /&gt;&lt;br /&gt;Sorry if I don&#039;t make myself clear, it&#039;s hard to explain something only complete in my head, for now :/</description>
		<content:encoded><![CDATA[<p>But not everybody likes freeform objective system. ^^ <br />I remember Elder Scroll : Morrowind (or Might and Magic rpg games) wasn&#39;t popular at all mainly because of this &quot;open world&quot; concept.<br />It&#39;s fairly recent, that people start to like that.<br />But that&#39;s another topic.</p>
<p>Aside from that, I agree with you, and was able to build something more interesting : every location has a &quot;freeplay mode&quot; or some scenarii attached to it. (0, or 1, or 534 scenarii : no real rules on that) <br />Player choose what he likes, after that.<br />&quot;Storyline&quot; is more linked to progression, where you have only one location unlocked at first, and must open the rest by building up your money or power. </p>
<p>Mainly because a game without progression is quickly boring, but also because locations and scenarii just depict a logical progression. (locations can be sort by &quot;less and less privacy&quot; and &quot;more and more girls&quot;)<br />Without it, it would just appears extravagant and absurd in its display. </p>
<p>Sorry if I don&#39;t make myself clear, it&#39;s hard to explain something only complete in my head, for now :/</p>
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		<title>By: Jinx</title>
		<link>http://fadrax.enix.org/mattis/?p=54&#038;cpage=1#comment-817</link>
		<dc:creator>Jinx</dc:creator>
		<pubDate>Wed, 07 Dec 2011 10:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://fadrax.enix.org/mattis/?p=54#comment-817</guid>
		<description>I would definitely try to make it one handed control for the sex scenes for obvious reasons. For others scenes I think keyboard and mouse isn&#039;t outrageous.&lt;br /&gt;&lt;br /&gt;Maybe you could try a more freeform objective system so players can follow quests in the order they like. I think a storyline would be cool but try to keep the events more freeform so they can abandon objectives as they please. That&#039;s how games like Skyrim have such success.</description>
		<content:encoded><![CDATA[<p>I would definitely try to make it one handed control for the sex scenes for obvious reasons. For others scenes I think keyboard and mouse isn&#39;t outrageous.</p>
<p>Maybe you could try a more freeform objective system so players can follow quests in the order they like. I think a storyline would be cool but try to keep the events more freeform so they can abandon objectives as they please. That&#39;s how games like Skyrim have such success.</p>
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