Sexforge : making the leg split!

Here it goes, my dear hentai lovers! A specific patreon page for Sexforge, our hentai clicker rpg project!
(yeah, “mmo” too, but has the polls showed you weren’t specifically into that for now, and has it will come in a second time, after the single player core game works out, we decided to get back to calling it “rpg”)

Join the galactic adventure at http://patreon.com/sexforge !

This page may be unexpected (outside the few collaborators that suggested it), but I wanted to have a quiet time to make this split, so we don’t get confuse.
Reason of this specific page is exactly that : clearing confusion!
It will be a little harder for me, to handle both pages, but the “pros & cons” are indeed obvious.
Now, Sexforge specific support will be identified, and I can invest every single penny of it without doubting what players wanted to support.
Now, I will be able to foresee the percentage of players that excitingly expect KoPC & Sexpit updates and other games.
Now, I will be able to start promotion of the SexForge project, without wondering for what game do patreon newcomers are really here for.
Now, I will be able to have much better transparency for Sexforge funds, for collaborators, players and investments planning.

The activity on both page should be a little chaotic at first, and probably less intense than before as reports & news will now be split and oriented to their own pages, obviously.
And this is not an alpha release of anything, alas, the game is still in development! (killing my head on the questing system, those days, damn!)
BUT, now the situation will be much clearer!

I have lots of banners I could share with you to spread the word about the game, but I think it’s better to wait for me to provide at least an alpha version. (what’s your opinion on that ?)

Note : as for the blog, nothing will change, it will still receive in-depths news about everything.
Note 2 : yeah, I could do specific pages for everything, or at least KoPC or SexPit, for the same reasons, but I feel I can’t split myself that much, at least for now, I need to learn how to and see how things go. I’m only human ;-)

Enjoy, and thks for your support!

Comments
  • ChubberLang says:

    Hey man, just read your Patreon. Game looks really cool and I’m a fan of your work in general. Just a thing for me though, if you want to get more patrons you should probably put your stuff past a proofreader. I know english is your second language, but if you want to get patrons your pitch needs to look as pro as possible. Here’s a quick re-write. Take it or leave it. Your call.

    Game progress & info on the alpha version work-in-progress: this page.

    In a galaxy of wonders and lust, raise your banner and kink your way to the ultimate throne!

    Have you ever wondered : why is there no hentai mmorpg? I mean a dynamic and fun one, even if not necessarily “triple A 3D in-your-face professional” ? Let’s fix that, with a game of kinky surprises called SexForge!

    In a distant future, you are a newcomer in a lewd group of colonies ruled by sex. You begin to channel your strange new sexual powers to move your way up!

    On the way to your goal you gather, breed, & master your inner fuck powers and harem, and have fun using rich and innovative resource-management-by-sex gameplay!

    Explore a deep and colorful story full of characters, races, interactions, and faction wars in a persistent world–while competing or cooperating with other players in sex leagues & quests!

    Welcome to a wild show of dynamic flash actions & animations, with tons of customizability, freedom of sex, gender, and orientation, and loads of fetish options to come!

    patreon_mmo6_sfw.png

    A reliable project for you, by you!

    Like anything ambitious, this project can’t live up to these expectations with no support, especially when I employ a bunch of professional collaborators to give you the time and quality this project deserves!

    Thinking this is just another game that will never happen? Hell no! Unlike many creators, I DELIVER. Be sure to check my credentials, I have plenty of games and years of blog posts to prove my reliability : http://mattisgames.com/

    It’s a living and evolving project, full of hidden wonders just waiting for your help to raise it to amazing levels. You’ll get real update after update, while you also get privileged rewards, accesses and bonuses for your support!

    So, jump on the rocket to the moon and fly onward to kinky adventures!

    Also: milestones:

    Bricks of desire
    $300 per month
    With this goal, we’ll have something significant to work on this project. Because me and my collaborators can’t live on thin air, with this we’ll have a little something to create time and resources to make this project grow and live!

    Kinky construct
    $600 per month
    At this point, we know it’s for real, and I’ll be able to provide more content and work far more thoroughly, knowing you’ve got my back and want this thing to happen. More free time and more resources to hire collaborators to provide more quality stuff. Let’s get cranking!

    A window on Lust
    $1,000 per month
    With this, the possibility of this becoming a full-time job becomes real. All these hours lost, far from the computers… wouldn’t they be better spent pursuing more ambitious MMO updates? And all those modules or big wet dreams–don’t they become suddenly much more attainable?

    Sensual Stairway
    $2,000 per month
    You can now send this Rogue Squadron into this wormhole and follow the Rabbit down to Wonderland. You’ve opened the way to unknown pleasures and a solid hentai machinery to work for your fetishes!

    • Mattis says:

      English isn’t even my second langage, lol!
      So, big thx for the help, I’ll take it anyday ;) (already uploaded, for 90% of your changes I fully agreed on, lol)

  • bstunt10190 says:

    Hey Mattis,

    I just wanted to praise your patience, organization, management etc. I follow many artists and developers of h-art and time and time again I see many fail or drift off to be forgotten. Almost all of them fail because they bite off more than they can chew or try to do too many things at once and in the end nothing gets down. You on the other hand seem to know when to ease up and focus on things you know you can accomplish and I just wanted to let you know that it does not go unnoticed. Keep up the great work.

    • Mattis says:

      Thx, my dear bstunt!

      I… think I really try to do far too many things at once, and I know for sure, because it’s just human, every creator got a “edible date” limit, whatever pace he goes.
      That said, I hoped I would bring to the hentai world at least 10 good games, and KoPC to at least 5-some/20 poses/10 locations/50 scenarios, before personnal exhaustion.
      We are there and even far beyond, and I’ll definitely keep pushing the cart.
      Because everyone is really convinced he could do something great, but in the end, you can only sleep and look back on what you FACTUALLY delivered, if you want to be proud of yourself and be something else than “words”. (even if you can’t start with anything else than words, though)
      I didn’t had to prove anything (or feel I had to), but I’m still feeling good I did.

      And I know I will drift and just fail, at some point. Everyone does. But that’s not the point : between here and then, man, what a journey we will have had! I think the problem isn’t to bite too much, but to not have deliver anything real in the end. THAT is not good.

      I don’t really have patience or organization, I think I’m just aware I get tired really quick, so I must follow inspiration where it goes, fast!
      Also, I always go for projects I can half-fail. That’s a common problem of other creators : they go for their most cherished and complex project right away, before having any training, and without any space for the slighest failure.
      So, they smash themselves on unexpected reefs, sharp as hell…
      I don’t know, I suppose it’s a “inner nature” thing (just like your astonishing own patience and reliability as forum moderator, when so many other totally failed to stay even just a week, in my past, with plenty activities or not :p)
      But I’m glad I can provide everyone tons of fun and kinky pleasure!
      And I’m glad to be supported by such heart-warming and motivating people, too. It brings all of us so much further than cold treatment some creators and/or players give themselves, elsewhere!

      • corrupted_data says:

        You deserve a lot of credit. While it’s true that this is a more supportive community than most, I can’t shake the feeling that it’s because of you that everyone is so supportive. You’re very motivated and you handle yourself well. Most creators struggle constantly with their weaknesses (usually perfectionism and self overwhelming), but you know when to take a step back and say, “Maybe there’s a better use for my time.” A perfect example is when you were trying to put voice effects from fighting games into KoPC as sex sounds. Many creators would have spent months and months trying to get it right, but you reached a point and realized it wasn’t worth the time that was going into it. You’re also good at communicating, (even if your English is a little off :P ) so we always know what’s happening and why. Rather than leaving us in the dark when the sound effects didn’t work out, you came right out and told us it didn’t work and what you were working on instead. You’re also great about not making promises. Way too many creators get caught up in promises they didn’t realize were way beyond reasonable. You have the foresight to say, “I don’t know when this will be done,” so there’s never pressure on you to deliver something you can’t. I still can’t get over how well you handled My Wendy Christmas. You let us know you were thinking about it, so we had something to look forward to. You said from the start that there might not be time for it, so we didn’t have high expectations, just a little excitement. Then you hustled like Christmas itself depended on it and got it AND the Sex Pit update done with time to spare, leaving us both ecstatic and impressed while risking almost nothing. You have a knack for this game creation/public relation thing that is rarely seen and a humble, fun-loving personality that’s hard to hate. While I don’t like the idea that one day you’ll stop all of this, I understand that it’s inevitable. However, I’m willing to bet that when that day comes, you’ll handle it well.

        http://memeheroes.com/templates/Most_Intersting_Man.jpg

        Stay awesome, my friend.

  • corrupted_data says:

    In other news, Sexforge looks awesome. I can’t wait to try it out.

  • Bill says:

    Howdy.

    Long time lurker, first time poster. Just wanted to second ChubberLang’s motion – you definitely need somebody to proofread/edit, both in the game and out of it. I’d be happy to offer occasional service in that regard since I’m not terribly overburdened ATM, though my schedule’s a little wonky. I do enjoy KOPC and Sexforge looks pretty good so far, so good luck and good huntin’ man!

    • Bill says:

      Also, awesome name Chubber. Pity the fool!

    • Mattis says:

      Howdy, mister Bill ;)

      As I always say : I’m all open for proofreading!
      Problem is : help is scarce (if not non-existent), and usually offered in “non-helping” ways, alas, where I have to spent hours of work and attention to get back anything.

      It’s totally understandable, and it doesn’t take anything away from the starting good intentions. Alas, it’s just not helping at all, for the whole process. I already have so freaking overwhelming much work to do, people have to put themselves in my shoes for a minute, lol!
      So, help is fully appreciated, but have to reach to me. :/

      Track down the text by yourself, it’s all out there in the open, take the time to find a way to redact a proper complete and summarized fixes (not changing whole texts either! Some people just sent me “their” version of the story, sometimes, with barely anything corresponding to original, loool, “because it was ‘better said’ that way” :p), send it to me by e-mail, and I’ll definitely look into it!

      • Bill says:

        Can do – lookin’ forward to the alpha releases. What may help, if you don’t mind people havin’ a preview of your work, is to pick 3 or 4 proofreaders and to email them a copy of any large blocks of text(background story elements, large descriptions, new menus etc.) and then give them an absolute deadline of 2-3 days(or whatever you feel is appropriate). If people over-promise and under-deliver, kick them from the team. That way you have a group of people who can communicate with each other – and you – to ensure that changes are only related to grammar and spelling without changing the intended message/content. If this has been proposed/attempted already please forgive, I tend to read YOUR posts but don’t really peruse the comments section. >.>

        Anyway, thanks again for creating something so very cool for all of us to enjoy and have yourself a good one!

        • Mattis says:

          Could be efficient, yeah, but it’s still about “me” taking more hours of work/focus/planning for very minimum output, where players could easily handle that themselves.
          At some point we opened a forum, for example, and a topic for dialog fixes, I think. I advised players to post everything they saw, and for the few very kind ones to sum up all this in the topic, then send me a mail containing every change so I can put them in the game.
          No additionnal work for me, very few for players, maximum impact on the games.

          It’s just… yeah, I already have sooooo much work.
          On this, people HAVE to take things in their own hands, I can’t be everywhere, it’s humanly and factually impossible, and it’s a thing players could very easily organize themselves on.
          I leave proofreading to you, players, I count on you ;)

          That said, regarding Sexforge itself, I’m creating quest/dialog engines, and writing interfaces, as I planned since the beginning to have several writers contributing to the game, and KoPC teached me implementing stuff myself manually just take soooo much precious time out.
          Those engines and interfaces are ten times more difficult to come up with than regular stuff, but once done, we should be able to have several people roaming around, backstage.
          Electing proofreaders with real “maintenance powers” should be easy and quick, with that.

          Given… given enough people support the project for enough time for us to finish the critical bricks of it :/

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