KoPC update W.I.P ! (and new poll)

Hi everyone !
‘Been working hard lately (as usual those past months ^^) to keep the great news, games and updates coming!

First, notice the new poll, for the coming MMO, because I would like to get it right, right from the start!
Too much ideas, in fact, I think we will HAVE to do more than one MMO anyway, to extinguish our lust and creativity!
But we have to start somewhere, so, tell me where!
(also : there was a small bug in the vote, too bad no one told me before! :p)

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Next : KoPC update is progressing very well !
I started working on it as soon as Sex Racers was out (and between patches for it), to gain as much time as possible. It will contain a little of everything, as usual, but also a major and critical update on the engine!

Thing is, I was able to “externalize” colors, and body parts!!!
Before, when we wanted any part to have a different color (hair or skin), I had to DRAW this part, with this color.
Meaning adding one hair color, for example, implied drawing a clone of EVERY existing hair parts, to put this new color in it.
As well, adding any new hair meant adding one of it… plus as many clone as there is actual colors !
Imagine that for every nose, every ear, every hand, thigh, calf, type of boob, tails, etc…
Tremendous work.

Now, with this revolution, I can affect a color directly to a basic part.
Meaning the process isn’t related anymore. If I want to add colors, I can just add colors, without multiplying the work on parts, and vice-versa.

In the same way, every character were containing, as for now, every single custom possibility, in itself.
Talk about engine overload : that’s probably one of the reason the game was so slow, on some computers.
Because you “saw” one character, but every hair, clothes, sizes and colors for EVERYTHING was there to, to allow fast access. (how do you think I was carrying the customs from one pose to another ?)
I took the necessary huge time to break all that down, and now you only have what you really see ! (well… mostly)
And customs are just imported right on scene to fit specifications!
It was hardcore work beyond imagination, but it’s saving me even more future work!

oooh boy, lots of new colors to come!!

oooh boy, lots of new colors to come!!

The “pros” are awesome :
1) It’s just, basically, dividing all work by at least 12 (for hair or skin colors, for example).
For most of it, it’s not so much it divides the work, but more it “unlocks” possibilities.
I could always had any hair I wanted, before, but that meant hours of work, so I just didn’t do it.
Now, I CAN plan to add things without getting into depression, lol! :D
The engine isn’t getting any more pressure from it anymore!

2) It may be dividing the visual charge when running the game by the same amount.
I don’t feel such a difference when running it, but working on it definitely is a lot lighter and less laggy !

3) The workspace is now much more efficient. I could change what some arms looks like, for example, without having to re-do the changes 12 times over! I got every externalised part, color or clothes properly re-adjust, and was able to fix countless details during the process!
Clean start!

4) It will definitely impact, in a MAJOR way, on my future games, MMO in front!
I was already thinking “gosh, if I want to do a new ragdoll system, I got to think about “characters multiplied by heads multiplied by hairs multiplied by colors”, etc…
Now, at least the color is right out of the equation, it becomes very simple !
That doesn’t solve everything, far from it, but that’s a big relief for me. Now I know HOW to do all that!

5) I tried to externalise the whole ragdoll engine, as motivated as I was, so I could use it in any future game separately (Sex Pit could have benefited from every KoPC update, for example), and have every game improved at the same time when improving the customs engine !
And it….. fail miserably.
…well, you can’t have it all. :/
But I will try again in a year, lol, who knows ? :D

6) You’ll see it brings back side stuff, too, like the hair animation, for example, lol.
(will not work on that for the coming update, though, already have enough on my plate as it is ^^)
Or the hair dye (it brings up weird & fun colors, I need to dig into that)

So !
Conclusion ?
I’m freaking happy and exhausted at the same time.
The bad news ? I don’t think it’s visually showing at all.
I mean, when I add new colors and all, yes, you see the new content, but the engine change in itself is just… one of this backstage thing, alas.
But still, great news ! And new colors there are, to celebrate all that !

Now I get back to work : new sets, poses, scenarios and all to finish in order to release the update!

Keep supporting the hard work, financially when you can, I love you for that, and you know it’s worth it : games and stuff comes out for everyone to enjoy, and I always loved to listen to your wishes and include them in our games when I can!

(PS : Sex Pit is on the table again, Lazram and a few other keep asking for it, be sure to do the same and show your worth!)

How to help KoPC easily

Because lots of people are lost along the process but would really like to help, and because these list is always more or less the same everytime, I decided to do some static post for that.
(that I will edit from time to time when needed !)
(Edit: 20 nov 14)

So, how can you help my games easily ?

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1) – Financial contribution for next updates/games !
Money is free time I can buy myself to work ultra hard on new hentai games or updates!
It’s also used to employ professionnal artists, writers, to make far better stuff!
And you can even have lots of rewards for it!

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2) – Extensive feedback on current games !
Liking, disliking and bugs : all that, explained in constructive details, can help a lot to understand what’s going on in your silent heads of yours ! As I’m still not telepath, silent players can’t count !
(for bugs, screenshots can be awesome, too)

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3) – Moral support !
Developping all those games (KoPC, YTPP, Sexforge, etc…) and everything else, especially when you’re as bad as I am, takes lots of time, energy, motivation, sweat and blood!
Cheering the lonely programmer up is the best way to keep him going, never hesitate to do it!
(it’s not even for me : it’s just without the fragile human I am, there’s no game production, that’s mathematical :p)

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4) – Spread the word, get people’s attention !
Spending all my free time struggling with codelines, graphics, blog/patreon updates : I can’t be everywhere.
Never hesitate to spend a little time on hentai forums or any hentai sites to talk about my games, most of people just never heard of them! (most of YOU heard of them very recently, when I’ve been doing this for years!!)

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5) – Use contribution tutorials ! (KoPC)
You can create/complete scenarios and clothes if you like, for KoPC : use existing tutorials !
(click on buttons provided in the game or above to access tutorials)
For scenarios, specifically : try to update existing secondary campaigns !
As number of sets and possibilities grow, those campaigns suggested by players get old, and I can only work on main one (already tons of work). So I count on you for those sidelines of fun !

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6) – Be imaginative and take initiatives !
Provide raw or refined sketches for new sets in KoPC or anything else.
Come up with small and easy ideas to add animations to set, or any improvement ideas on anything.
This kind of stuff can help a lot improving the game quicker, and are not that complicated to do, when the ideas are flowing and get sorted out.
Mail me the result so we can discuss it, it’s all up to you ;)
(and after that, all up to what I can program and when I can do it, but that’s another problem, lol)

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7) – Bestiality, furries, bdsm, milf, asian, happy sex, and tentacles lovers : up to you ! (KoPC)
There’s lot of fetishes that do NOT inspire me, alas.
It means it’s very very hard for me to work on those, and come up with something about it.
But that don’t mean it shouldn’t be in the game!!
So, give a help with those, if you like them!!
Provide good scenarios, raw material like sketches, limbs or sets (best in .fla AS2/CS5.5).
The less I have to work to include stuff, most likely I will be able to include your stuff, after that would be quicker and funnier, for an aspect/fetish I wouldn’t do on my own!

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For all material contributions, my e-mail : mattis.chastan@gmail.com
For all discussions, try to keep things to comments : this way other people can read it and jump into it, and we could more easily motivate and gather good wills !
Stay positive, stay constructive, I know my games are not the best, faaar from it, spending time talking about it doesn’t help anyone! Focus on what you like and what can be done for it!

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If you have other ideas to add to this special list, feel free to say so in comments, I will edit it!